GETTING STARTED with desktop Virtual Director CAVEsimulator using Orb
See http://virdir.ncsa.uiuc.edu/virdir/raw-material/general/virdir.desk.tutorial.htm
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cd to svd directory
type one of the "start" scripts to start Tully vis such as
start-g8k

svd cf/g8k.cf cf/g8k.speck   [Tully largest dataset]
svd cf/g3k.cf cf/g3k.speck   [Tully local dataset]
 
  mode/command value,word
command
comments
1 Orb   Start navigation device for Orb
2. menu # keep submenus in view for # of seconds specified
       
3 Press button F on Orb, yellow status line should read "trans+rot(btnB)]" to fly in all directions
4 Navigate with Orb ball, familiarize yourself 
5 home   Go back to initial position
       
Note Look at yellow status line, it tells you when you are in fly mode;
Look at camera information on the VirDir white & purple menu 
Look at small yellow Speck menu, it has camera and coordinate information
6 Fly to virgo cluster or jumpto it by explicitly typing absolute values
7 jumpto -4 17 -2 76 110 106 Move your navigation to Virgo Cluster
8 setjump virgo here Save current location as name virgo
9 setjump   List all jump locations, you will see virgo as well as others
10 tele   Toggle to turn virtual television on
       
11 home   Go to initial position
12 time 0 Set time to ready for key frame
13 key   Sets first key frame at frame 1, time 0
14 time 10 Move ahead 10 seconds
15 jump virgo Go to location named virgo from stored jump in steps 7 & 8
16 key   Drop second key here, 300 frames are concatted
Note As you play, notice the yellow status lines 
P:1 = path one
K:2 = you have 2 nodes
F:301 = 301 frames
T:10 = 10 count time
17 play   Play the 300 frames on path one
Note As you play, notice the yellow status lines give you sequential information
P:1 = path one
F:301 = frames count
T:10 = time moves forward
18 stop   Stops all play; note the status line
19 key 2   Go to the second node
20 Navigate backward from the last location, and see the path
21 vcam   Turn on the virtual camera
22 play   Begins to play the camera along path
Note You can see the virtual camera playing along the path as the tele shows what it sees
       
23 stop   Stops all play; note the status line
       
24 key 2   Go to the second key, also called node
25 time 20 Add more time so that you can concatenate path
26 jump y Go to predetermined location at y axis, "jump y" is already set up in the configuration file. 
27 key   Create key and concatted 300 more frames
Note Check yellow status line, now K:3 nodes and F:601 frames
28 play   Begins to play the camera along path, see tele and status
       
29 path 2 Go to second path (and stop playing); you will not affect path 1; you will see path one as a dark grey path; current path is white
30 home   Go home position
31 Navigate backwards with the Orb ball until you see red, green, blue axis
32 Select point of interest by pressing Orb buttons D + C
Note Point of interest (poi) appears as cross hairs at the red, green and blue axis
You can move the poi by moving the Orb ball simultaneously with buttons D + C
Notice yellow status line "Center # # #" changes position as you move the poi
33 interest 0 0 0  Put poi at the center of axis with absolute values
34 time 0 return to time 0, frame 1
35 jump z Line up on blue axis using a predetermined locationdown the z axis.  This jump has been set up in the configuration file.
36 Press button B on the Orb to toggle to translate only; see yellow status line.
Select B until yellow status line: " [tran only[btnB)]" which does not allow rotation 
37 Translate backward using Orb ball, until you see the big picture of the data
Note If the clipping obscures part of the big picture, increase min and max
36 clip .1 1000 Change near and far clipping planes to see closer and farther into the data set.  Clipping affects the depth cuing, so it is best to keep the clipping depth range at a balance with the depth of the data.
37 Check the "camera" and "navigation" feedback lines to get numbers to "square up"
38 jumpto 0 0 280 0 0 0 1 Square up your view
39 setjump viewout here Set this position to viewout
40 key   Set initial key; make sure that time is 0
41 Press button B on the Orb until you have selected yellow status line " [trans+rot(btnB)]" which means that you will navigate in both translation and rotation
 
42 Spin around poi at constant distance by moving the Orb
Notes If you cannot spin around, press button F on the Orb
Make sure that Orb is seen in yellow status window.
Notice that the large window navigation view is spinning but not the tele window,
This is because the tele shows current key frame view 
You must advance time to activate tele to show 'live' camera or navigation
43 time 10 Time advanced, and tele shows position
44 key 1 Go back to keyed position, key 1, 
You will see the keyed position in the tele window but the large navigation view window did not update 
45 curr   Updates your large navigation view window on current key; now tele and large navigation view are identical; note yellow status line; to get out of curr mode and return to navigate mode, you must type Orb or stop.
46 time  10 Advance time again, it had returned to time 0
Note If Orb does not respond, you might be out of navigate mode or navigation is turned off. If button F does not fly, then re-type Orb.  The command curr will put you into a mode that precludes flying or navigating.  Type stop to get out of curr mode or type Orb to begin navigation.
47 Press button B to toggle and select rotation only (rot only)
 
48 record   Start recording a path by dropping key frames every 3 seconds; you are rotating about the poi at a constant distance and creating a path.  Keys will begin immediately after typing or voice controlling record and will be dropped until you voice control or type stop
49 stop   Stops recording
50 erase 2 Erases path 2, your current path; you must be on path 2 to erase it; this erases all frames, keys, but does not reset time
51 jump viewout Return to original position at viewout and start over to record a path
52 time 0 Set time back to zero;  Get ready to spin and record about the poi
53 record   record new path by spinning about poi
54 key 40  Put the key frames at a number that is far beyond what you have made.  This will put you at the last key frame and you can see what those key frames are by checking the yellow status line.
55  rem  Remove current key frame.  Since you may have recorded extra key frames at the end of this path that you don't want, then you can remove them.  If you are on the last key frame, rem will remove the current key frame and move your current position to the last key frame.  You can continue to remove frames at the end of a path.
56 stop    stop recording
57 wdata filneame Save current path as name filename; the path will be put in svd/data/record/filename.vd
58 sys ls data/record list on disk all of the paths that are stored; any unix command can be given here, but it is sometimes useful to get a quick list of the directory where camera paths are stored.
       
59 path  3 Go to next path
60 rdata bigturn Read a premade path from disk
61 pmode  seq Play all three paths, sequentially
62 path 4  
63 rdata bigturn2 Read another premade path
Note Notice the status line indicates the number of the path that you are on current on.  If you type list it will provide a short list of all nodes and frames for current path;  If you type divulge you will see a long list of times, keys and frames
64 wdata all namec Write all data paths as name.path#.vd on disk for example: 
namec.01.vd       for path in path 1
namec.02.vd       for path in path 2
namec.03.vd       for path in path 3
etc.