svd cf/g8k.cf cf/g8k.speck [Tully largest dataset]
svd cf/g3k.cf cf/g3k.speck [Tully local dataset]
| mode/command | value,word
command |
comments | |||||||
| 1 | Orb | Start navigation device for Orb | |||||||
| 2. | menu | # | keep submenus in view for # of seconds specified | ||||||
| 3 | Press button F on Orb, yellow status line should read "trans+rot(btnB)]" to fly in all directions | ||||||||
| 4 | Navigate with Orb ball, familiarize yourself | ||||||||
| 5 | home | Go back to initial position | |||||||
| Note | Look at yellow
status line, it tells you when you are in fly mode;
Look at camera information on the VirDir white & purple menu Look at small yellow Speck menu, it has camera and coordinate information |
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| 6 | Fly to virgo cluster or jumpto it by explicitly typing absolute values | ||||||||
| 7 | jumpto | -4 17 -2 76 110 106 | Move your navigation to Virgo Cluster | ||||||
| 8 | setjump | virgo here | Save current location as name virgo | ||||||
| 9 | setjump | List all jump locations, you will see virgo as well as others | |||||||
| 10 | tele | Toggle to turn virtual television on | |||||||
| 11 | home | Go to initial position | |||||||
| 12 | time | 0 | Set time to ready for key frame | ||||||
| 13 | key | Sets first key frame at frame 1, time 0 | |||||||
| 14 | time | 10 | Move ahead 10 seconds | ||||||
| 15 | jump | virgo | Go to location named virgo from stored jump in steps 7 & 8 | ||||||
| 16 | key | Drop second key here, 300 frames are concatted | |||||||
| Note | As you play,
notice the yellow status lines
P:1 = path one K:2 = you have 2 nodes F:301 = 301 frames T:10 = 10 count time |
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| 17 | play | Play the 300 frames on path one | |||||||
| Note | As you play,
notice the yellow status lines give you sequential information
P:1 = path one F:301 = frames count T:10 = time moves forward |
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| 18 | stop | Stops all play; note the status line | |||||||
| 19 | key 2 | Go to the second node | |||||||
| 20 | Navigate backward from the last location, and see the path | ||||||||
| 21 | vcam | Turn on the virtual camera | |||||||
| 22 | play | Begins to play the camera along path | |||||||
| Note | You can see the virtual camera playing along the path as the tele shows what it sees | ||||||||
| 23 | stop | Stops all play; note the status line | |||||||
| 24 | key 2 | Go to the second key, also called node | |||||||
| 25 | time | 20 | Add more time so that you can concatenate path | ||||||
| 26 | jump | y | Go to predetermined location at y axis, "jump y" is already set up in the configuration file. | ||||||
| 27 | key | Create key and concatted 300 more frames | |||||||
| Note | Check yellow status line, now K:3 nodes and F:601 frames | ||||||||
| 28 | play | Begins to play the camera along path, see tele and status | |||||||
| 29 | path | 2 | Go to second path (and stop playing); you will not affect path 1; you will see path one as a dark grey path; current path is white | ||||||
| 30 | home | Go home position | |||||||
| 31 | Navigate backwards with the Orb ball until you see red, green, blue axis | ||||||||
| 32 | Select point of interest by pressing Orb buttons D + C | ||||||||
| Note | Point of interest
(poi) appears as cross hairs at the red, green and blue axis
You can move the poi by moving the Orb ball simultaneously with buttons D + C Notice yellow status line "Center # # #" changes position as you move the poi |
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| 33 | interest | 0 0 0 | Put poi at the center of axis with absolute values | ||||||
| 34 | time | 0 | return to time 0, frame 1 | ||||||
| 35 | jump | z | Line up on blue axis using a predetermined locationdown the z axis. This jump has been set up in the configuration file. | ||||||
| 36 | Press button
B
on the Orb to toggle to translate only; see yellow status line.
Select B until yellow status line: " [tran only[btnB)]" which does not allow rotation |
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| 37 | Translate backward using Orb ball, until you see the big picture of the data | ||||||||
| Note | If the clipping obscures part of the big picture, increase min and max | ||||||||
| 36 | clip | .1 1000 | Change near and far clipping planes to see closer and farther into the data set. Clipping affects the depth cuing, so it is best to keep the clipping depth range at a balance with the depth of the data. | ||||||
| 37 | Check the "camera" and "navigation" feedback lines to get numbers to "square up" | ||||||||
| 38 | jumpto | 0 0 280 0 0 0 1 | Square up your view | ||||||
| 39 | setjump | viewout here | Set this position to viewout | ||||||
| 40 | key | Set initial key; make sure that time is 0 | |||||||
| 41 | Press button B on the Orb until you have selected yellow status line " [trans+rot(btnB)]" which means that you will navigate in both translation and rotation | ||||||||
| 42 | Spin around poi at constant distance by moving the Orb | ||||||||
| Notes | If you cannot
spin around, press button F on the Orb
Make sure that Orb is seen in yellow status window. Notice that the large window navigation view is spinning but not the tele window, This is because the tele shows current key frame view You must advance time to activate tele to show 'live' camera or navigation |
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| 43 | time | 10 | Time advanced, and tele shows position | ||||||
| 44 | key | 1 | Go back to keyed
position, key 1,
You will see the keyed position in the tele window but the large navigation view window did not update |
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| 45 | curr | Updates your large navigation view window on current key; now tele and large navigation view are identical; note yellow status line; to get out of curr mode and return to navigate mode, you must type Orb or stop. | |||||||
| 46 | time | 10 | Advance time again, it had returned to time 0 | ||||||
| Note | If Orb does not respond, you might be out of navigate mode or navigation is turned off. If button F does not fly, then re-type Orb. The command curr will put you into a mode that precludes flying or navigating. Type stop to get out of curr mode or type Orb to begin navigation. | ||||||||
| 47 | Press button B to toggle and select rotation only (rot only) | ||||||||
| 48 | record | Start recording a path by dropping key frames every 3 seconds; you are rotating about the poi at a constant distance and creating a path. Keys will begin immediately after typing or voice controlling record and will be dropped until you voice control or type stop | |||||||
| 49 | stop | Stops recording | |||||||
| 50 | erase | 2 | Erases path 2, your current path; you must be on path 2 to erase it; this erases all frames, keys, but does not reset time | ||||||
| 51 | jump | viewout | Return to original position at viewout and start over to record a path | ||||||
| 52 | time | 0 | Set time back to zero; Get ready to spin and record about the poi | ||||||
| 53 | record | record new path by spinning about poi | |||||||
| 54 | key | 40 | Put the key frames at a number that is far beyond what you have made. This will put you at the last key frame and you can see what those key frames are by checking the yellow status line. | ||||||
| 55 | rem | Remove current key frame. Since you may have recorded extra key frames at the end of this path that you don't want, then you can remove them. If you are on the last key frame, rem will remove the current key frame and move your current position to the last key frame. You can continue to remove frames at the end of a path. | |||||||
| 56 | stop | stop recording | |||||||
| 57 | wdata | filneame | Save current path as name filename; the path will be put in svd/data/record/filename.vd | ||||||
| 58 | sys | ls data/record | list on disk all of the paths that are stored; any unix command can be given here, but it is sometimes useful to get a quick list of the directory where camera paths are stored. | ||||||
| 59 | path | 3 | Go to next path | ||||||
| 60 | rdata | bigturn | Read a premade path from disk | ||||||
| 61 | pmode | seq | Play all three paths, sequentially | ||||||
| 62 | path | 4 | |||||||
| 63 | rdata | bigturn2 | Read another premade path | ||||||
| Note | Notice the status line indicates the number of the path that you are on current on. If you type list it will provide a short list of all nodes and frames for current path; If you type divulge you will see a long list of times, keys and frames | ||||||||
| 64 | wdata all | namec | Write all data
paths as name.path#.vd on disk for example:
namec.01.vd for path in path 1 namec.02.vd for path in path 2 namec.03.vd for path in path 3 etc. |
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